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4 Gods

Christophe Boelinger

(Ludically)

Four Gods is a real-time tile-laying game in which players create a world — one tile at a time — before laying claim to one of the four gods of their world and attempting to win followers by sending prophets into that world. In more detail, players sit outside of a cardboard frame that represents the limits of the world. Each player starts with two randomly-drawn tiles in hand, with each double-sided tile depicting 1-3 types of landscape out of the four types present in the world. When play [...]

Four Gods is a real-time tile-laying game in which players create a world — one tile at a time — before laying claim to one of the four gods of their world and attempting to win followers by sending prophets into that world.

In more detail, players sit outside of a cardboard frame that represents the limits of the world. Each player starts with two randomly-drawn tiles in hand, with each double-sided tile depicting 1-3 types of landscape out of the four types present in the world.

When play begins, each player simultaneously starts laying tiles into the frame; each tile must be adjacent to two sides to be placed, so initially tiles can be placed only in the corners of the frames, with players building inward from there. Players can place tiles anywhere that they can legally be placed (two sides are adjacent to the frame or previously placed tiles and all landscapes match across tile borders.

Instead of placing a tile, a player can place it in their personal discard area, which can hold at most ten tiles. When a player has both hands free, they can draw two new tiles from the bag; alternatively, any player with a free hand can pick up any tile in any discard area and place it in the world.

At any point during the game, a player can claim one of four gods and that god's followers. Each god is associated with a particular type of landscape, e.g., the merfolk god. Once a player has followers, they can place a prophet on a tile they just placed to claim that section of landscape. Players can place any number of prophets in a landscape as long as they're placing each prophet on a tile they just added to the world.

At any point in the game, if a player thinks that a section of the board cannot be filled with a tile — e.g., a space that's surrounded by four types of landscapes — that player can place a round city marker in that space, and then claim that city with a prophet. If a matching tile is found later, a player can "smash" and collect that city, replacing it with the tile.

Once the world is filled or players agree that no more tiles can be placed, the game ends. Each player scores five points for each city occupied or smashed. Each landscape with one or more prophets is worth a number of points to the player(s) with the most prophets in it equal to the number of tiles in that landscape minus the number of prophets in it. The landscape with the largest mass rewards its god with a large bonus, with the second and third largest masses rewarding their gods with smaller bonuses; similarly, the landscape that appears in the most distinct groups rewards its god with a large bonus, with the second and third largest groups again rewarding their gods with smaller bonuses.

Whichever god has scored the most points wins! [less]

2-4 Players15-30 MinAsmodeeLudicallyPuzzleReal-timeTile Placement
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6 nimmt!

Wolfgang Kramer

(Mayfair Games)

In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible. To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's [...]

In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible.

To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row.

In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. (Category 5 ends when a player has a score greater than 74, for example, while 6 nimmt! ends when someone tops 66.) When this happens, the player with the fewest points wins!

6 nimmt! works with 2-10 players, and the dynamics of gameplay change the more players that you have. One variant for the game has you use 34 cards, 44 cards, 54 cards, etc. (instead of all 104 cards) when you have three, four, five, etc. number of players. This change allows you to know which cards are in play, thereby allowing you to track which cards have been played and (theoretically) make better choices as to which card to play when. [less]

2-10 Players45 MinCard GameFamilyMayfair Games
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7 Ronin

Marek Mydel, Piotr Stankiewicz

(Grey Fox Games)

7 Ronin is an asymmetric two-player game in which one player controls a group of ninja attacking a village that's defended by seven ronin (masterless samurai), which are controlled by the other player. The ninja player wins by occupying five of the village's ten areas, while the ronin player wins by surviving eight rounds. Each turn starts with the players distributing their forces over the village areas simultaneously and separately. Their choices are then revealed, and combat resolved. Each of [...]

7 Ronin is an asymmetric two-player game in which one player controls a group of ninja attacking a village that's defended by seven ronin (masterless samurai), which are controlled by the other player. The ninja player wins by occupying five of the village's ten areas, while the ronin player wins by surviving eight rounds.

Each turn starts with the players distributing their forces over the village areas simultaneously and separately. Their choices are then revealed, and combat resolved. Each of the ronin have a different special ability to aid the defender, while each of the village areas have a special ability usable by the attacker once it has been occupied. [less]

2 Players15-30 MinGrey Fox GamesStrategy
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7 Wonders

Antoine Bauza

(Repos Production)

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or [...]

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions. [less]

2-7 Players30 MinCard GameEuroFamilyRepos ProductionStrategy
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7 Wonders: Duel

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7 Wonders Duel: Pantheon

Antoine Bauza, Bruno Cathala

(Repos Production)

A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent. During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and during Age II you collect offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the [...]

A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent.

During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and during Age II you collect offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.

With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the card structure that you want, as well as any mythology or offering token that may be on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to stop the conflict pawn from moving toward you can assist with a military victory or save you from military defeat.

What's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you possess a mythology token from that culture, you can build the temple for free. These temples are worth a total of 5, 12, or 21 points, depending on how many you build.

7 Wonders Duel: Pantheon also includes two new Wonders: the Sanctuary (which gives you an additional turn and allows you to invoke deities at a reduced price) and the Divine Theater (which grants points and access to additional gods). [less]

2 Players30-45 MinCard GameEuroRepos ProductionStrategy
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20th Century Limited

Jeff Horger, Carla Horger

(Rio Grande Games)

Become part of a U.S. National Institution of the early 20th Century, as you build the routes and reputation of The Most Famous Train in the World: the 20th Century Limited. You are American rail luminaries, creating small independent lines to serve local cities. Plying your business acumen, you plan to sell these lines to larger companies. Of course, you wouldn’t be where you are today without knowing a thing or two about turning tricky situations to your advantage: You have a scheme in mind [...]

Become part of a U.S. National Institution of the early 20th Century, as you build the routes and reputation of The Most Famous Train in the World: the 20th Century Limited. You are American rail luminaries, creating small independent lines to serve local cities. Plying your business acumen, you plan to sell these lines to larger companies. Of course, you wouldn’t be where you are today without knowing a thing or two about turning tricky situations to your advantage: You have a scheme in mind to get the big companies what they need, without necessarily having, shall we say, exclusive ownership of it….

20th Century Limited condenses the history the American railroad into a sixty-minute game. Players take on the roles of the great railway robber barons as they set up small railroads, turn them into larger rail lines, then sell them off and start all over again. The spread of the North American rail system can happen on your game table in about an hour as the network develops in a fashion similar to the historical model.

The game possesses the simple route-building mechanisms that were used in Transamerica. The placement of pieces is easy to understand, and this simple feature is livened up by the Rail Line cards that dictate the placement of rail segments to recreate the various historical railways of America. The second piece of the puzzle are the Demand cards that serve as a pseudo pick-up-and-deliver system. Players are able to choose what path suits them in the game. You can go for the fulfillment of demands or you can try to build the great rail lines that shaped America. Everything from the Santa Fe to Boston & Maine and many other memorable lines are represented, including the game's namesake: the New York Central Railroad. [less]

2-5 Players30-60 MinCard GameEuroRio Grande Games
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Ablaze!

Heinrich Glumpler

(Mayfair Games)

Ablaze! includes three separate games: Wild Fire! - re-works the original Feurio! design, in which players are firefighters trying to contain a spreading wildfire. The fire is created turn by turn as players reveal tiles and place each new tile next to what’s currently the hottest part of the fire. Players use their firefighters to cover as much area as possible, while also staying connected to a water source. Volcano! - re-implements Vulkan!, which is played with the components of Feurio!. [...]

Ablaze! includes three separate games:

Wild Fire! - re-works the original Feurio! design, in which players are firefighters trying to contain a spreading wildfire. The fire is created turn by turn as players reveal tiles and place each new tile next to what’s currently the hottest part of the fire. Players use their firefighters to cover as much area as possible, while also staying connected to a water source.

Volcano! - re-implements Vulkan!, which is played with the components of Feurio!. Ablaze! also includes new airplane and volcano tiles. Players control air tankers to drop water in order to extinguish or isolate sections of a fire created by a volcano. Save the most land, and you’ll be the hero.

On the Run! - is played with the same components as the other two games, but with different rules. Lightning has started a brush fire in the forest, and wildlife is fleeing to avoid being fricasseed. Save more animals than anyone else to win. [less]

1-4 Players30 MinCo-opMayfair GamesStrategy
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Adventure Land

Michael Kiesling, Wolfgang Kramer

(HABA)

Description from the publisher: In Adventure Land, King Agamis rules from his castle. Rich cities, vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures, you'll win the favor of the king. Illustrated by Franz Vohwinkel and designed [...]

Description from the publisher:

In Adventure Land, King Agamis rules from his castle. Rich cities, vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures, you'll win the favor of the king. Illustrated by Franz Vohwinkel and designed by acclaimed duo Wolfgang Kramer and Michael Kiesling who between them have won the highly coveted Spiel des Jahres award 5 times.

There are three different adventure scenarios to choose from, depending on the age/skill of the players:
-Adventure 1 (The Fellowship ) the simplest of the three adventures
-Adventure 2 (The Magnificent) a little more challenging
-Adventure 3 (Escape to the Cities) the most challenging because there are many things to pay attention to simultaneously [less]

2-4 Players45 MinFamilyHABA
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Aeon's End

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Agamemnon

Günter Cornett

(Osprey Games)

None can defy the will of the gods but the gods themselves. Driven by the ambition of their king, the Greeks have arrived on the shores of Troy. Some seek power, some seek revenge, while still others seek the great moment in battle that will define their place in history. Agamemnon is a fast-paced strategy board game in which two players take on the roles of ancient Greek gods during the Trojan War. By tactically deploying warriors to where they're needed across the board, each player may [...]

None can defy the will of the gods but the gods themselves. Driven by the ambition of their king, the Greeks have arrived on the shores of Troy. Some seek power, some seek revenge, while still others seek the great moment in battle that will define their place in history.

Agamemnon is a fast-paced strategy board game in which two players take on the roles of ancient Greek gods during the Trojan War. By tactically deploying warriors to where they're needed across the board, each player may influence the final outcome of the battles famously detailed in Homer's Iliad. Some areas will be decided by the strength of the warriors, others by sheer weight of numbers, and some by the inspiration your heroes provide.

To begin the game, Strings of Fate tiles are placed on their matching spaces on the board, and each player receives one set of fifteen playing tiles. These tiles come in three varieties: Warriors, with a numerical value marking their strength, Leaders, with both a letter rank and a strength value, and Weavers who have no strength or rank, but instead manipulate the Strings of Fate. Each player will shuffle their tiles face down in front of them.

The first player flips over one of their tiles, and places it on any available space. If it’s a Weaver, its effect immediately comes into play: the Warp Weaver may swap two adjacent Strings of Fate, whilst the Weft Weaver simply splits all strings it’s connected to. After the first turn, each player flips and plays two tiles on their turns.

Once all the tiles have been placed, each string is resolved: each Strength String is won by the player with the highest combined strength contained within it; each Leadership String is won by the player with the single highest ranked tile within the string; and Force Strings are won by the player with the most tiles, including Weavers, in the string. Players claim all the tiles from Strings of Fate they have won, and the player with the most tiles at the end wins. [less]

2 Players20-30 MinOsprey GamesStrategy
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Age of Steam

Martin Wallace

(Eagle-Gryphon Games)

Steam-belching iron horses roar across the wild plains! Age of Steam relives the era when pioneering U.S. railroads built the tracks that transformed America's economy. The cut-throat action is centered on the industrial powerhouses of the growing nation: Pittsburgh, Cincinnati, Chicago, and beyond. Challenges that await you: Can you finance both the most extensive track network and the most powerful locomotives? Which routes will give the best returns on their costs? Can you beat the opposition [...]

Steam-belching iron horses roar across the wild plains! Age of Steam relives the era when pioneering U.S. railroads built the tracks that transformed America's economy. The cut-throat action is centered on the industrial powerhouses of the growing nation: Pittsburgh, Cincinnati, Chicago, and beyond.

Challenges that await you:

Can you finance both the most extensive track network and the most powerful locomotives?
Which routes will give the best returns on their costs?
Can you beat the opposition to the most lucrative shipments?
Will you make enough money to pay your aggressive creditors?
Competition is brutal, with the game usually going to the player who plans most carefully.

Each self-contained phase in the game keeps players constantly involved in making vital decisions and interacting with other players. Age of Steam also allows towns to be developed into cities, ensuring that no two games are exactly the same. [less]

1-6 Players120 MinEagle-Gryphon GamesEuroStrategy
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Agents of Smersh

Jason Maxwell

(8th Summit)

A STORYTELLING BOARD GAME SET IN THE 1970s COLD WAR ERA. SMERSH is a portmanteau of two Russian words that translates to "Death to Spies." It operated as a counter-intelligence agency by the Red Army during the 1940s. Despite having had a large number of paid employees, little was known about the agency until recently when Russia opened their archives. Agents of SMERSH is a cooperative Storytelling game that pits players as UN Secret Service Spies set in an alternate 1970s timeline against a [...]

A STORYTELLING BOARD GAME SET IN THE 1970s COLD WAR ERA.

SMERSH is a portmanteau of two Russian words that translates to "Death to Spies." It operated as a counter-intelligence agency by the Red Army during the 1940s. Despite having had a large number of paid employees, little was known about the agency until recently when Russia opened their archives.

Agents of SMERSH is a cooperative Storytelling game that pits players as UN Secret Service Spies set in an alternate 1970s timeline against a newly formed and independent SMERSH. Agents of SMERSH includes custom dice to determine success or failure of encounters, and more strategic play from what is typically expected of a Storytelling board game. There are plenty of James Bond gadgets, guns, cars, pop references and detailed artwork - not to mention a touch of humor. The game features the artwork of George Patsouras (The Resistance & Flash Point).

The game is able to accommodate play with either The Encounter Book, which contains over 1500 written encounters with a similar reaction matrix to Tales of the Arabian Nights - or played more simply with only encounter cards with shorter encounters and no matrix. The First Edition (2012) of the game came with the Encounter Cards as standard, and the Encounter Book as an optional add-on (although many copies did actually include the book). The Second Edition (2015) includes the Encounter Book as standard, with the Encounter Cards available to purchase from the publisher. [less]

1-4 Players8th Summit90 MinCo-op
1 Available
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Agra

Michael Keller

(Quined Games)

Description from the publisher: Agra, India: The year is 1572; this year marks the 30th birthday of Abu'l-Fath Jalal-ud-din Muhammad, popularly known as Akbar the Great. Akbar is the third ruler of India's Mughal dynasty, having succeeded his father, Humayun. With the guidance of his regent, Bairam Khan, Akbar has expanded and consolidated India's Mughal domains. Using his strong personality and skill as a general, Akbar has enlarged his Empire to include nearly all of the Indian subcontinent [...]

Description from the publisher:

Agra, India: The year is 1572; this year marks the 30th birthday of Abu'l-Fath Jalal-ud-din Muhammad, popularly known as Akbar the Great. Akbar is the third ruler of India's Mughal dynasty, having succeeded his father, Humayun. With the guidance of his regent, Bairam Khan, Akbar has expanded and consolidated India's Mughal domains. Using his strong personality and skill as a general, Akbar has enlarged his Empire to include nearly all of the Indian subcontinent north of the Godavari River; his presence is felt across the entire country due to the Mughals' military, political, cultural, and economic dominance.

To unify the vast Mughal state, Akbar has established a centralized system of administration; conquered rulers are conciliated through marriage and diplomacy. Akbar has preserved peace and Order throughout his empire by passing laws that have won him the support of his non-Muslim subjects. Eschewing tribal bonds and Islamic state-identity, Akbar has striven to unite his lands. The Mughals' Persian-ized culture has afforded Akbar near-divine status.

Notables and emissaries from all over the country are on their way for Akbar's birthday celebration. As an ambitious landowner, you cannot let this pass; the festivities are a golden opportunity for you to rise in stature and wealth.

On your land in Agra, you cultivate and harvest cotton and turmeric. You possess a forest from which you produce wood, as well as a small, but very profitable sandstone quarry. By trading and processing your wares, you can obtain more luxurious goods, which you will then use to woo notables as they make their way into the capital. Of course, your rivals have the same plan; you must use your wits to outsmart them as Akbar's birthday draws near... [less]

2-4 Players90-120 MinEuroQuined Games
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Alchemists

Matúš Kotry

(Czech Games Edition)

In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces, then each action [...]

In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem.

The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards.
Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories.

During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.

Flavor text:
Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood, science, and art.

But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron. [less]

2-4 Players120 MinCzech Games EditionStrategy
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Alhambra

Dirk Henn

(Queen Games)

Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting project of the Spanish Middle Ages begins: the construction of the ALHAMBRA. The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Employ the most suitable teams of builders and make sure that you always have enough of the right currency. Because no matter whether they are stonemasons from the north or horticulturalists from the south, they all want a proper [...]

Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting project of the Spanish Middle Ages begins: the construction of the ALHAMBRA.

The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Employ the most suitable teams of builders and make sure that you always have enough of the right currency. Because no matter whether they are stonemasons from the north or horticulturalists from the south, they all want a proper wage and insist on their "native" currency. With their help towers can be constructed, gardens laid out, pavilions and arcades erected and seraglios and chambers built.

In Alhambra, players are acquiring buildings to be placed within their Alhambra complex.

The money in Alhambra comes in four different currencies and is available in the open money market. The 54 buildings of six types become available for purchase in the building market four at a time; one building is available in each of the four different currencies. On a player's turn, a player may 1) take money from the open money market, 2) purchase a building from the building market and either place it in his Alhambra or reserve, or 3) engage in construction and re-construction projects with buildings that have been placed in the player's Alhambra or reserve. The game rewards efficiency, as when a player purchases a building from the market for the exact amount of money, the player may take another turn.

Players with the most buildings in each of the six building types in his Alhambra score in each of the scoring phases, and points are awarded for players' longest external "wall" section within their complex. The game ends when the building market can no longer be replenished from the building tile supply, and there is a final scoring, whereupon the player with the highest score wins. [less]

2-6 Players45-60 MinEuroFamilyQueen GamesTile Placement
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Alhambra: The Card Game

Dirk Henn

(Queen Games)

Alhambra: The Card Game is a game that both inspired and was named after the more popular, award-winning game and franchise, Alhambra. This game has been released in several different versions, with the same core rules but different themes. The 2010 release of the game re-themed what was then called Stimmt So!' to Alhambra: The Card Game, after the popular Alhambra franchise and related, award-winning game Alhambra. Alhambra, is itself derived from Stimmt So!. The original version of the game, [...]

Alhambra: The Card Game is a game that both inspired and was named after the more popular, award-winning game and franchise, Alhambra.

This game has been released in several different versions, with the same core rules but different themes. The 2010 release of the game re-themed what was then called Stimmt So!' to Alhambra: The Card Game, after the popular Alhambra franchise and related, award-winning game Alhambra. Alhambra, is itself derived from Stimmt So!. The original version of the game, Al Capone, was published in 1992 by a self-publishing company, db-Spiele, which was owned by the game designer Dirk Henn.

The re-theming of Stimmt So! and Alhambra: The Card Game resulted in the same game with different themes and only minor differences. Changes between Stimmt So! to Alhambra: The Card Game include:
1) The initial money rules from Alhambra are used.
2) The 2 player variant rules from Alhambra are used.

Stimmt So! A description of this version:
Using mechanics similar to Union Pacific or its predecessor, Airlines, this game is about acquiring stock interests in the various aspects of a large corporation. There are six
different types of stock, which will reward the majority and sometimes the minority stockholders throughout the game. Stock is made available by drawing cards on a four-card queue. Each of the positions on the queue is a different stock market, which means there are four different currencies (Dollar, Euro, Ruble, Yen). The currency cards are drawn from another queue on the same board. A turn is quite simple - either take one of the four available currency cards or use some of your currency cards to purchase one of the available stocks. If you pay more than the amount indicated on the stock card, the excess is lost. However, if you purchase the stock for the exact printed price, then you can buy another stock, and so on. After two randomly distributed payouts, the game ends with a final payout with the final stock card. The player with the highest payout point total is the winner.

Al Capone A description of this version:
Using Influence cards, you collect Trade cards from different areas of town under the Mafia control, giving you control over the Distillery, the Chinese Laundry, the Betting Shop, etc. If you spend the exact amount of Influence required, you get another turn, and so on. Scoring occurs randomly twice during the game and at the end. When the first scoring occurs, only the majority holder in each Trade scores. When the second scoring occurs, the first and second majority holders score, and at the final scoring, the first three majority holders score. Ties are split accordingly.

Other versions/re-themes:
Alhambra Bonn card game is Alhambra the card game with the Bonn theme. Originally as a limited run for Bonn, Germany and surrounding areas. There is also a Alhambra New York card game which is currently out of print, as well as an Alhambra Nederland card game. The re-themes are collectors items that people like to collect. [less]

3-6 Players45 MinCard GameEuroFamilyQueen Games
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Alhambra: The Vizier's Favor

Dirk Henn, Wolfgang Panning

(Queen Games)

Subtitled as the first extension for Alhambra, "The Vizier's Favor" (Die Gunst des Wesirs) is as a matter of fact a collection of four separate extensions that can be mixed with the base game in any combination. 1. The primary module is "The Vizier's Favor", which allows players to buy a building out of turn but has to be paid with exact amount. 2. "The Builders Huts" (Die Bauhütte) introduces a number of new tiles that only count in the scoring when other tiles of the same color are built next [...]

Subtitled as the first extension for Alhambra, "The Vizier's Favor" (Die Gunst des Wesirs) is as a matter of fact a collection of four separate extensions that can be mixed with the base game in any combination.

1. The primary module is "The Vizier's Favor", which allows players to buy a building out of turn but has to be paid with exact amount.

2. "The Builders Huts" (Die Bauhütte) introduces a number of new tiles that only count in the scoring when other tiles of the same color are built next to them. Hut tiles are free, but their number is limited to three per player.

3. With the "The Currency Exchange" (Wechselstube), players can buy building tiles by mixing different currencies.

4. The fourth module is a set of bonus cards that are dealt to the players. Each of the tiles shows a particular building. If the matching building is part of your Alhambra, then the bonus card can be revealed and will count as another building of that category.

Owners of the first edition of the game (titled only "Alhambra") will notice that the color scheme of the "Currency Exchange" does not agree with their currency cards: later editions of the game had differently colored currency cards that can be more easily distinguished from each other. [less]

2-6 Players45-60 MinEuroQueen GamesTile Placement
0 Available
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Altiplano

Reiner Stockhausen

(dlp games)

Altiplano, a bag-building game along the lines of Orléans set in the South American highlands of the Andes — the Altiplano — is not a simple game, presenting players with new challenges time and again. There are various ways to reach the goal, so the game remains appealing to try out new options and strategies, but success or failure also depends on whether your opponents let you do as you like or thwart the strategy you are pursuing. The competition for the individual types of goods is [...]

Altiplano, a bag-building game along the lines of Orléans set in the South American highlands of the Andes — the Altiplano — is not a simple game, presenting players with new challenges time and again. There are various ways to reach the goal, so the game remains appealing to try out new options and strategies, but success or failure also depends on whether your opponents let you do as you like or thwart the strategy you are pursuing. The competition for the individual types of goods is considerable — as is the fun in snatching a coveted extension card from under another player's nose!

At the start of the game, players have access only to certain resources and goods, due to the different role tiles that each player receives that provide them. At the market, however, a player can acquire additional production sites that give new options. The numerous goods — such as fish, alpaca, cacao, silver, or corn — all have their own characteristics and places where they can be used. Whereas silver makes you rich, fish can be exchanged for other goods, and alpaca give you wool that you can then make into cloth.

Aside from building up an effective production, you must deliver the right goods at the right time, develop the road in good time, and store your goods cleverly enough to fill the most valuable rows with them. Often, a good warehouseperson is more relevant in the end than the best producer. [less]

2-5 Players60-120 Mindlp gamesEuroRenegade Game Studios
1 Available
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Android: Netrunner

Richard Garfield, Lukas Litzsinger

(Fantasy Flight Games)

Welcome to New Angeles, home of the Beanstalk. From our branch offices in this monument of human achievement, NBN proudly broadcasts all your favorite media programming. We offer fully comprehensive streaming in music and threedee, news and sitcoms, classic movies and sensies. We cover it all. Ours is a brave new age, and as humanity hurtles into space and the future with an astonishing series of new advances every day, NBN and our affiliates are keeping pace, bringing you all the vid that's fit [...]

Welcome to New Angeles, home of the Beanstalk. From our branch offices in this monument of human achievement, NBN proudly broadcasts all your favorite media programming. We offer fully comprehensive streaming in music and threedee, news and sitcoms, classic movies and sensies. We cover it all. Ours is a brave new age, and as humanity hurtles into space and the future with an astonishing series of new advances every day, NBN and our affiliates are keeping pace, bringing you all the vid that's fit to view.

Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners.

Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.

In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.

The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.

The Revised Core Set for Android: Netrunner released in late 2017 includes cards from the original Core Set released in 2012 as well as cards from the Genesis Cycle and Spin Cycle series of Data Packs. While the cards in this set have been released previously, the art on some of them is new. [less]

2 Players45 MinCard GameFantasy Flight Games
1 Available
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Animal Upon Animal

Klaus Miltenberger

(HABA)

The animals want to show how good they are at making tall pyramids! They must be skillfully careful: Who will position the penguin on top of the crocodile, the sheep on top of the penguin, the serpent on the sheep? The hedgehog wants to stand on top of the pyramid but the height is making him dizzy. Tier auf Tier (a.k.a. Animal Upon Animal, Pyramide d'animaux, and Dier op dier) is a simple stacking game, listed for ages 4-99, with 29 cute wooden animals. Each turn a player rolls the die and [...]

The animals want to show how good they are at making tall pyramids! They must be skillfully careful: Who will position the penguin on top of the crocodile, the sheep on top of the penguin, the serpent on the sheep? The hedgehog wants to stand on top of the pyramid but the height is making him dizzy.

Tier auf Tier (a.k.a. Animal Upon Animal, Pyramide d'animaux, and Dier op dier) is a simple stacking game, listed for ages 4-99, with 29 cute wooden animals.

Each turn a player rolls the die and either places one or two animals on to the stack of animals, passes one of his or her animals to another player for them to place, or places an animal on the table, extending the base for other players to build upon. Of course, if any pieces fall off whilst you are building, you get up to two of them back. The first player to have used all of their animals wins.

This game, intended for children, is equally popular with adults. [less]

2-4 Players15 MinDexterityHABAKids
1 Available
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Animals on Board

Ralf zur Linde, Wolfgang Sentker

(Stronghold Games)

The accessible and clever game Animals on Board features a two-tiered cardboard ark that will hold each player's animal tiles. At the start of the game, each player draws three animal tiles, chooses one of these tiles, and places it on a bracket of his ark without showing it to the other players. The leftover animals that players initially drew begin forming what will become a single animal collective in the center of the table. The total number of animals in the collective is based on the [...]

The accessible and clever game Animals on Board features a two-tiered cardboard ark that will hold each player's animal tiles. At the start of the game, each player draws three animal tiles, chooses one of these tiles, and places it on a bracket of his ark without showing it to the other players.

The leftover animals that players initially drew begin forming what will become a single animal collective in the center of the table. The total number of animals in the collective is based on the number of players, but one animal in the collective will always be face-down. Each player also starts with one food crate and may never have more than five food crates at any time.

On each turn, a player has two options: (a) split a collective of animals into two groups and take a food crate, or (b) take one of the animal collectives into their ark by paying a food crate for each animal in that group. As players choose their group of animals, they drop out of the turn. The first player to drop out of a turn starts the next turn. The game ends when an ark has at least ten animals on board.

Before scoring, all animals in pairs are discarded because a guy called Noah claims all animal pairs for himself. Single animals score the points imprinted on the tile (from 1-5) and herds of animals automatically score five points each. Remaining food crates also score one point each. [less]

2-4 Players15-30 MinCard GameeggertspieleFamilyStronghold Games
1 Available
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Apollo XIII

Andrea Crespi

(Passport Game Studios)

Apollo XIII tells the whole story of that mission through a card-driven game system. Follow the story and face all of the disasters that plagued that mission! To ensure the survival of the crew and get them back to Earth, you need to work together in this cooperative game to manage each setback that the mission faces. Your team must coordinate their actions, or you will not finish the mission! Of course, if you want an even bigger challenge, you can try the optional "competitive mode" to see who [...]

Apollo XIII tells the whole story of that mission through a card-driven game system. Follow the story and face all of the disasters that plagued that mission!

To ensure the survival of the crew and get them back to Earth, you need to work together in this cooperative game to manage each setback that the mission faces. Your team must coordinate their actions, or you will not finish the mission! Of course, if you want an even bigger challenge, you can try the optional "competitive mode" to see who is the best mission coordinator! [less]

2-5 Players45-75 MinCard GameCo-opPassport Game Studios
1 Available
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Apples to Apples

Matthew Kirby, Mark Alan Osterhaus

(Mattel)

The party game Apples to Apples consists of two decks of cards: Things and Descriptions. Each round, the active player draws a Description card (which features an adjective like "Hairy" or "Smarmy") from the deck, then the other players each secretly choose the Thing card in hand that best matches that description and plays it face-down on the table. The active player then reveals these cards and chooses the Thing card that, in his opinion, best matches the Description card, which he awards to [...]

The party game Apples to Apples consists of two decks of cards: Things and Descriptions. Each round, the active player draws a Description card (which features an adjective like "Hairy" or "Smarmy") from the deck, then the other players each secretly choose the Thing card in hand that best matches that description and plays it face-down on the table. The active player then reveals these cards and chooses the Thing card that, in his opinion, best matches the Description card, which he awards to whoever played that Thing card. This player becomes the new active player for the next round.

Once a player has won a pre-determined number of Description cards, that player wins.

Note: "Party Box" editions include all cards from Apples to Apples: Expansion Set #1 and Apples to Apples: Expansion Set #2 [less]

4-10 Players30 MinCard GameMattelParty
1 Available
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Article 27: The UN Security Council Game

Dan Baden

(Stronghold Games)

Article 27: The United Nations Security Council Game gets its title from – yes, you guessed it – Article 27 of the United Nations Charter, which includes these two provisions: 1. Each member of the Security Council shall have one vote. 2. Decisions of the Security Council on procedural matters shall be made by an affirmative vote of nine members. In this negotiation game, each player represents one member of the UN Security Council and will both present and be presented with different [...]

Article 27: The United Nations Security Council Game gets its title from – yes, you guessed it – Article 27 of the United Nations Charter, which includes these two provisions:

1. Each member of the Security Council shall have one vote.
2. Decisions of the Security Council on procedural matters shall be made by an affirmative vote of nine members.

In this negotiation game, each player represents one member of the UN Security Council and will both present and be presented with different proposals.

In each round, one player acts as the UN Secretary General, presents a proposal to the Council and presides over a negotiation period that lasts no more than five minutes. The proposal will affect five issues – military, currency, etc. – in various ways, and each player has a secret document for the round that tells him how a change in each issue will affect him. All players openly negotiate on what they need in terms of points and bribes in order to vote for that proposal.

After at most five minutes, the Secretary General closes negotiations by banging his wooden gavel, then players vote yes or no on the proposal. Any "no" vote kills the proposal, as in the United Nation's actual Security Council – but vetoing a proposal costs a player points, so he might prefer to look for deals that will enable him to say "yes". The Secretary General scores a bonus when his proposal succeeds, so he and others who will benefit might be willing to negotiate to make the proposal sweet for all.

After each player has served as Secretary General once (twice in a three-player game), each player scores based on bribe money on hand, points scored from proposal cards, and how well the player fulfilled the secret agenda card he received at the start of the game. [less]

3-6 Players30 MinFamilyStronghold Games
1 Available
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Articulate!

Andrew Bryceson

(Drumond Park Ltd.)

Try to get your partner to say as many words from a particular category written on the cards within the thirty second time limit, you may only pass once. Move your team pawn forward a number of spaces on the board equal to the number of words you got correct. If you land on an Orange or Red space, spin the spinner for a chance to move yourself 2 or 3 spaces forward, or move an opponent piece 2 or 3 spaces back. If you land on a spade space, try to get you team mate to say the word on the card [...]

Try to get your partner to say as many words from a particular category written on the cards within the thirty second time limit, you may only pass once. Move your team pawn forward a number of spaces on the board equal to the number of words you got correct. If you land on an Orange or Red space, spin the spinner for a chance to move yourself 2 or 3 spaces forward, or move an opponent piece 2 or 3 spaces back. If you land on a spade space, try to get you team mate to say the word on the card before any other team can say it. Whoever answers correctly gets a turn immediately.
Categories include Person, World, Object, Action, Nature and Random. First team to make it around the board and successfully answer a spade category (chosen from any of the above) wins the game. [less]

4-8 Players60 MinDrumond Park Ltd.Party
1 Available
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Articulate! For Kids

Alexander Duncan, Claire McCool

(Drumond Park Ltd.)

From the publishers website: Compiled by an educational specialist there are 356 cards with over 2000 entries in the same six categories as the original. Complete with its own board it can be played alone or along with Articulate - so watch out, your younger kids can now play with you!! [...]

From the publishers website:
Compiled by an educational specialist there are 356 cards with over 2000 entries in the same six categories as the original.

Complete with its own board it can be played alone or along with Articulate - so watch out, your younger kids can now play with you!! [less]

4-20 PlayersDrumond Park Ltd.KidsParty
1 Available
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Asara

Michael Kiesling, Wolfgang Kramer

(Ravensburger)

In Asara, you take on the role of a wealthy builder competing to bring the most prestige to your name through constructing the largest and most ornate towers in the city. The game is played over 4 rounds (years), during which you will be acquiring the pieces for your towers and assembling them. Players are given a hand of cards with different colors. On their turn, players play a card from their hand to an action space on the board. These spaces allow players to acquire tower pieces, get money, [...]

In Asara, you take on the role of a wealthy builder competing to bring the most prestige to your name through constructing the largest and most ornate towers in the city. The game is played over 4 rounds (years), during which you will be acquiring the pieces for your towers and assembling them.

Players are given a hand of cards with different colors. On their turn, players play a card from their hand to an action space on the board. These spaces allow players to acquire tower pieces, get money, build a portion of their towers, etc. Once a card has been played in one of the action spaces on the board, all subsequent cards played in that area have to follow the original card’s color. Turns continue around the table until all players are out of cards for that round.

Scoring happens at the end of each round based on the number of towers a player has and the ornamentation present on those towers. After the scoring at the end of round 4, a final scoring occurs and bonus prestige points are given to the players with the largest towers of each color, the most towers, and the largest tower overall. The player with the most prestige points is the winner. [less]

2-4 Players45 MinEuroFamilyRavensburgerRio Grande GamesStrategy
1 Available
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Asgard's Chosen

Morgan Dontanville

(Mayfair Games)

It is the end of the Bronze Age! A new era begins. Only recently have you discovered how to extract iron from the ore in the peat bogs, and it's best to use your new discovery before others use it against you. As a Teutonic lord, your duty is to ensure your family line is preserved and that your land prospers and grows. Of course, every other lord seems to be thinking the same thing. The gods grant favors both to control creatures and to aid your goals. Make the proper sacrifices to the Æsir to [...]

It is the end of the Bronze Age! A new era begins. Only recently have you discovered how to extract iron from the ore in the peat bogs, and it's best to use your new discovery before others use it against you. As a Teutonic lord, your duty is to ensure your family line is preserved and that your land prospers and grows. Of course, every other lord seems to be thinking the same thing. The gods grant favors both to control creatures and to aid your goals. Make the proper sacrifices to the Æsir to appease their whims, and you will win the game.

In Asgard's Chosen, you build armies to achieve the desires of the gods. Each god has a request and will help you to gain ground. You use the favor of the gods to aid your cause, and in return you appease their desires. In order to win you will need to appease the various gods in your deck. Appeasing gods requires dramatic losses to your position or the composition of your deck. When you appease the appropriate number of gods, the game ends, and whoever has appeased the most gods wins.

The game board is composed of different landscape tiles: Mountains, Forest, Hills, Scrub, Bog, and Lakes. Each tile contains two different terrain types and an enchanted land. Players will create the board in the beginning of the game by joining the tiles together. City tiles are used to fill in some of the open square spaces on the map not used by enchanted lands. There are a number of different kinds of cards in the game: God Cards, Creature Cards, Town Item Cards, Enchanted Item Cards, and Event Cards. Players build a deck with cards to take over land and to battle each other.

Asgard's Chosen plays with 2-4 players, and includes both a solitaire version and a two-player co-op version. [less]

1-4 Players90 MinEuroMayfair GamesStrategy
2 Available
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AuZtralia

Martin Wallace

(Stronghold Games)

AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port [...]

AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.

Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight.

Everything you do in the game costs time, which is one of AuZtralia's most valued resources.

At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes.

You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones.

Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you’ll need to recruit some Personalities who have the skills and resources to help you.

Riches from the land, mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge? [less]

1-4 Players30-120 MinEuroStrategyStronghold Games
0 Available
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Azul

Michael Kiesling

(Plan B Games)

Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal [...]

Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins. [less]

2-4 Players30-45 MinAbstractFamilyPlan B GamesStrategy
B
B
1 Available
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Bali

Klaus-Jürgen Wrede

(White Goblin Games)

The inhabitants of Bali regard their island as a world of gods and demons. The people sacrifice much of the harvest to appease these gods and the spirits of their ancestors. Farmers collect goods on the fields. When a shrine is built, these goods can be sacrificed. Priests help with these sacrifices and also chase away any demons. The Bali game system is refined and novel: Take one card from the general display and reveal the card lying underneath — which could be disastrous for all! Only [...]

The inhabitants of Bali regard their island as a world of gods and demons. The people sacrifice much of the harvest to appease these gods and the spirits of their ancestors. Farmers collect goods on the fields. When a shrine is built, these goods can be sacrificed. Priests help with these sacrifices and also chase away any demons.

The Bali game system is refined and novel: Take one card from the general display and reveal the card lying underneath — which could be disastrous for all! Only those who make the right decisions will please the gods best and score the most points.

Bali, a new edition of Rapa Nui, contains two new variants: "The Demon" and "The Oracle". [less]

2-4 Players45 MinCard GameEuroWhite Goblin Games
1 Available
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Banana Bandits

Edward Chan

(CMON Limited)

The boss of the Banana bandits is selecting one member of the crew as his successor. Whoever can first collect three golden banana coins will be the next leader of Banana bandits, and you obtain the golden banana coin by gathering gorilla coins that are held by the other gorillas. Catch these other gorilla's coins to claim victory! Banana Bandits is an exciting family game with a eye-catching 3D building. Each turn, the active player has three action points, and the player can choose any of [...]

The boss of the Banana bandits is selecting one member of the crew as his successor. Whoever can first collect three golden banana coins will be the next leader of Banana bandits, and you obtain the golden banana coin by gathering gorilla coins that are held by the other gorillas. Catch these other gorilla's coins to claim victory!

Banana Bandits is an exciting family game with a eye-catching 3D building. Each turn, the active player has three action points, and the player can choose any of these actions to execute:

Move the gorilla up, down, left or right 1-3 spaces.
Fight with an adjacent opponent by rolling the dice.
Draw a card, but only if you're on the first floor.
Collect all the coins in the room.
When a player collects enough gorilla coins, they can convert two different colors of gorilla coins to one golden banana coin. [less]

2-4 Players25-40 MinCMON LimitedFamily
1 Available
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Bananagrams

Rena Nathanson, Abe Nathanson

(Bananagrams)

Bananagrams is a fast and fun word game that requires no pencil, paper or board. One hand can be played in as little as five minutes. Very similar to the non-standardized Anagrams game Game play involves arranging one's tiles into a grid of connected words faster than one's opponents. The object of the game is to be the first to complete a word grid after the "bunch" of tiles has been depleted. The tiles come in a fabric banana-shaped pouch. There are variants included in the instructions, such [...]

Bananagrams is a fast and fun word game that requires no pencil, paper or board. One hand can be played in as little as five minutes. Very similar to the non-standardized Anagrams game

Game play involves arranging one's tiles into a grid of connected words faster than one's opponents. The object of the game is to be the first to complete a word grid after the "bunch" of tiles has been depleted. The tiles come in a fabric banana-shaped pouch.

There are variants included in the instructions, such as Banana Smoothie and Banana cafe for limited set skills or space-deprived places, and the game is suitable for solo play. [less]

1-8 Players15 MinBananagramsFamilyTile Placement
1 Available
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Bärenpark

Phil Walker-Harding

(Lookout Games)

Description from the publisher: Up to two thousand pounds in weight and over ten feet tall, the bear is considered the biggest and heaviest terrestrial carnivore in the world. Of course, there is not just "one bear"; on the contrary, there are plenty of subspecies that differ from each other in various aspects. For instance, only the Kodiak bear (ursus arctos middendorffi) weighs about 2,000 lbs. The polar bear (ursus maritimus) weighs "only" 1,100 lbs., but gets much bigger than the Kodiak bear [...]

Description from the publisher:

Up to two thousand pounds in weight and over ten feet tall, the bear is considered the biggest and heaviest terrestrial carnivore in the world. Of course, there is not just "one bear"; on the contrary, there are plenty of subspecies that differ from each other in various aspects. For instance, only the Kodiak bear (ursus arctos middendorffi) weighs about 2,000 lbs. The polar bear (ursus maritimus) weighs "only" 1,100 lbs., but gets much bigger than the Kodiak bear, being as much as 11 ft. tall!

Bärenpark takes you into the world of bears, challenging you to build your own bear park. Would you like another polar bear enclosure or rather a koala* house? The park visitors are sure to get hungry on their tour through the park, so build them places to eat! Whatever your choices are, make sure you get the next building permit and use your land wisely! (* No, koalas aren't bears but they're so cute, we couldn't leave them out of this game!)

In more detail, each player in Bärenpark builds their own bear park, attempting to make it as beautiful as they can, while also using every square meter possible. The park is created by combining polyomino tiles onto a grid, with players scoring for animal houses, outdoor areas, completed construction, and more. The sooner you build it, the better! Cover icons to get new tiles and park sections. The game ends as soon as one player has finished expanding their park, then players tally their points to see who has won. [less]

2-4 Players30-45 MinEuroFamilyLookout GamesMayfair GamesTile Placement
1 Available
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Batavia

Dan Glimne, Grzegorz Rejchtman

(Queen Games)

Batavia takes the players into the golden age of the East India companies - England's, Holland's, Sweden's, France's, and Denmark's. And Batavia - now known as Jakarta - wasn't just the main branch of the Dutch East India Company on Java, but the name of their flagship as well. The players, representing merchants, visit the trading posts of the five East India companies all over Asia. Every company's station offers a different good, which will be made available to the merchant who visits the [...]

Batavia takes the players into the golden age of the East India companies - England's, Holland's, Sweden's, France's, and Denmark's.
And Batavia - now known as Jakarta - wasn't just the main branch of the Dutch East India Company on Java, but the name of their flagship as well.

The players, representing merchants, visit the trading posts of the five East India companies all over Asia.
Every company's station offers a different good, which will be made available to the merchant who visits the trading post.

To get a passage there, you'll need the ship card of the corresponding company.

Every turn, these cards will be auctioned off, according to a special method, where there are only winners: the highest bidder gets all the offered cards but divides the money he paid equally among the others.

The one who is able to travel to the trading posts with the most lucrative goods will be able to procure the best wares for himself and get the most gold for them at game's end. [less]

3-5 Players45-60 MinEuroFamilyQueen Games
 
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